Metroidvania is an adventure genre — usually 2D and side-scrolling — named after two series: Metroid and Castlevania. Play revolves around one large, interconnected map explored freely, though many areas stay locked until the character gains a new ability such as a double jump, wall climb or transformation. The joy of returning to old places with new powers, and of drawing the map in your head, is the soul of the genre.
Waking on the planet Sudra after a lab explosion, physicist Trace is guided by the machine entity Elsenova to hunt down Athetos — the man who destroyed an entire civilization. But the deeper he goes, the more he uncovers the cruelest truth of all: he is nothing but a clone of that very enemy, created to be used as a weapon.
A storm sweeps Ori and the young owlet Ku to Niwen — a land dying because the Spirit Willow's light shattered into five wisps. To save Ku, left in a coma after Shriek's attack, Ori must gather all five wisps to restore Seir, on a journey whose final price is Ori's own form.
Kidnapped and carried off to Pharloom, a kingdom that worships Silk and Song, Hornet must climb from its deepest depths to the Cradle atop the Citadel — where a goddess betrayed by her own faithful is once again pulling the silk threads wound around the heart of every living soul. Silksong is a story about faith turned into machinery, about two daughters of the same legacy, and about the price of freedom.
Hollow Knight tells almost none of its story through dialogue. The entire tragedy of Hallownest lies scattered across stone tablets, dreams, and item descriptions. This article pieces them all together into one complete story.