Ori and the Will of the Wisps Story Explained: The Five Shattered Wisps and the Sacrifice That Became a Spirit Tree
📋 Quick facts
- Game
- Ori and the Will of the Wisps
- Developer
- Moon Studios
- Release year
- 2020 — March 11, 2020 on Xbox One and Windows
- Original platform
- Xbox One, Windows
- Genre
- Metroidvania, action-adventure platformer
- Director
- Thomas Mahler
- Music
- Gareth Coker
- Notable feature
- Roughly 3 times the scale of Blind Forest, with the team growing from 20 to 80 people working remotely worldwide; Metacritic 90 on Xbox One; over 2 million players within just 3 months of release
- Previous entry
- Ori and the Blind Forest (2015)
Some games tell the story of a hero saving the world. Ori and the Will of the Wisps — the second entry in Moon Studios' Ori series (2020) — tells a much smaller story, and a much more painful one: the story of a family. A tiny spirit, an adoptive mother, a clumsy friend, and an orphaned owlet. When a storm sweeps the two smallest members away to a distant, dying land, their journey to find each other becomes, without anyone meaning it to, a journey to save an entire world — with a price at the end of the road that no one saw coming.
To follow part two, you need to recall part one — Ori and the Blind Forest (2015). Ori is a guardian spirit, a child of the Spirit Tree of Nibel, torn from its branch by a great storm and taken in by Naru, a gentle creature of Swallow's Nest, who raised Ori as her own. When the Spirit Tree held the Light Ceremony to call its child home, that light accidentally burned Kuro's three owlets alive; the enraged owl stole Sein, the light at the heart of the Spirit Tree. The Spirit Tree was blinded, Nibel rotted away, and Naru starved to death. Ori and Sein restored the three elements of Water, Wind, and Warmth. At the end, when the fire of Mount Horu threatened Kuro's last egg, Kuro flew toward the Spirit Tree and used her own body to carry Sein back to its branch — sacrificing herself to save her unhatched child. Nibel was reborn, Naru was revived by Gumo with the Light Vessel, and Kuro's egg was brought back to Swallow's Nest.
Will of the Wisps opens exactly where Blind Forest closed: that egg hatches. The story of a family begins here — and is tested here in the cruelest way.
📌 Quick summary: Ku, Kuro's owlet, grows up in Ori's family in Nibel but is born with a deformed right wing. Thanks to her mother's feather attached to that wing, Ku can fly, carrying Ori across the sea — but a storm sweeps them both to Niwen, a land dying because the Spirit Willow's light shattered into five wisps. When Ku is gravely wounded by Shriek, Ori must gather all five wisps to rebuild Seir and save her.
Chapter 1: Kuro's Last Egg and the Home at Swallow's Nest
The egg Kuro traded her life to save hatched into a tiny owlet, whom the whole family named Ku. From then on, Swallow's Nest held a true family: Naru as mother; Gumo — the last of the Gumon tribe, once a clumsy thief in part one — as a friend, an awkward yet devoted "uncle"; and Ori as big brother, big sister, and playmate to Ku. Ku learned to walk, to slide, to glide short distances, growing up day by day amid laughter.
But Ku was born with a defect: her right wing came into the world missing nearly all of its feathers. Watching other birds spread their wings for the sky, Ku could only toddle along, run, and fall. Until one night, Ori remembered the family still kept a relic: a feather of Kuro's — of Ku's own birth mother — and together with Gumo secretly attached it to Ku's right wing. The next morning, Ku spread her wings — and for the first time in her life, truly flew, carrying Ori on her back.
Chapter 2: The First Flight and the Storm That Tore Them Apart
The celebratory flight on new wings carried the two children farther than planned: over the forests of Nibel, across the wide sea, toward a strange land on the horizon — Niwen. For both of them at that moment, it was simply the joy of flying truly far together for the first time.
Then the storm hit in the middle of the sea. The wind battered them, the rain poured down, and Kuro's feather — the only thing giving Ku's right wing enough strength to fly — came loose and vanished into the tempest. Stripped of lift, Ku faltered; Ori slipped from her back. The two children were torn in opposite directions: Ku fell toward eastern Niwen, Ori toward the west, unconscious in an unfamiliar marshland — where even the water had turned poisonous.
Chapter 3: Dying Niwen and Kwolok, Warden of the Marsh
Niwen once shone no less brightly than Nibel under the light of the Spirit Willow — this land's spirit tree. But the Spirit Willow had grown old and died. When the tree died, its light — an entity named Seir — shattered into five wisps flung across Niwen. With no protective light left, the sickness of the land called the Decay spread like an oil stain: the water was polluted, the trees turned to stone, and all of the native spirits — the Spirit Willow's potential heirs — died.
Waking in the Inkwater Marsh, Ori was directed by the gentle Moki tribe to Kwolok, the calm giant frog who guards the marsh. Kwolok told Ori two things. First, Ku was still alive in the Silent Woods to the east — but poisoned water blocked the way; to reach the eastern shore, Ori had to restart the Wellspring, the water-purifying works of the whole region. Second, he entrusted Ori with the first wisp — the Voice of the Forest, a fragment of Seir that would guide Ori throughout the journey. At the same time, Naru and Gumo had already built a raft and crossed the sea to search for the two missing children.
Chapter 4: The Wellspring and the Water Running Clear Again
The Wellspring was once the pride of Niwen: both a great library holding its knowledge and a giant machine that used the power of water to filter and send clean water everywhere. But the Decay had stopped its wheel completely — a rotted creature had jammed the mechanism solid; the water stagnated, gradually turned foul, and made the rivers themselves into poison.
Ori climbed through the ruined library floors to the top of the mill, defeated the creature clogging the machinery, and restarted the works. The giant wheel turned again after years of stillness; clean water flowed across Niwen, washing away the poison — and most importantly, the water's surface was now clean enough for Ori to cross, opening the road to the Silent Woods, where Ku was waiting.
Chapter 5: The Silent Woods and Shriek's Talons
The Silent Woods was once the homeland of the Moki and the territory of the owls. Now it is a graveyard: everywhere stand the giant stone bodies of owls, motionless as tombstones — victims of the Decay. Ruling this place is Shriek, a colossal owl with wings tattered like stone and a head like a skull.
Ori found Ku alive in the woods, along with Kuro's feather that the storm had carried off. Before the joy of reunion could settle, Shriek appeared. The two children held their breath and hid, then were discovered: Shriek knocked Ori down into a deep pit. Seeing her friend struck down, Ku — an owlet who had only just learned to fly — dove in, pecking at Shriek's wing to save her friend. Shriek hurled Ku to the edge of the cliff, crushed her, and threw her down. By the time Ori climbed back up, Ku lay motionless, her breath flickering like a lamp in the wind.
The Moki carried Ku back to Kwolok's Hollow. The Voice of the Forest spent its last strength surrounding Ku with a wreath of magic — like a ventilator made of light — keeping her from death. But it was not strong enough to heal her: Ku sank into a deep coma, her remaining time counted in the wreath's slowly withering petals. Kwolok made the only road clear: find all five wisps and merge them to restore Seir whole. Only the complete Golden Light could save Ku — and all of Niwen.
Chapter 6: Luma Pools — The Strength of the Forest and the Death of Kwolok
The quest for the wisps led Ori to Luma Pools, waters so clear and vivid as coral that stored the Strength of the Forest — this very wisp had kept Luma Pools nearly intact against the Decay. Here, Ori met Kwolok again: the old frog had left his marsh to find a wisp to help Ori — and had truly found it.
But when Ori arrived, Kwolok was no longer himself. A parasitic entity born of the Decay — the Foul Presence — had seized control of Kwolok's body and forced him to swallow the Strength wisp whole. Ori was forced to fight Ori's very first friend in Niwen. Ori broke the control; Kwolok, in his final moment of clarity, killed the parasite inside his own body with his own hand — but the wounds were already too grave.
Kwolok died after handing over the wisp with his last words: restore and protect Niwen in his place. From that moment on, Ori was no longer only searching for a little sister — Ori was going to save an entire dying land.
Chapter 7: Eyes in the Darkness and Memory on the Snowy Peak
Deep beneath the earth of the Mouldwood Depths lay the Eyes of the Forest, fallen into the hands of Mora — the giant spider who once guarded the dark caverns, corrupted by the Decay until she lost her mind. Ori faced Mora amid her web-filled lair — and when she was defeated, the light of the Eyes washed the corruption from her mind. Mora awoke, gentle as before: proof that not every enemy is a villain — some are only victims of the Decay.
The fourth wisp, the Memory of the Forest, lay atop Baur's Reach — the snowy northern mountains — hidden in a spring-flower tree blooming amid the ice. The moment Ori touched it, Shriek appeared: a breathless chase down the mountainside, with an avalanche sweeping away everything. Ori fell to the foot of the mountain, where Baur — a hibernating giant bear — lay. The power of the Memory awakened Baur's mind, and in gratitude, he told the story all of Niwen shunned mentioning: the story of Shriek.
Shriek was born deformed: petrified wings, crippled from the moment she hatched. She was orphaned from within the egg — her parents died at the Decay's hand, turned to stone in the Silent Woods — and she was scorned and cast out by the owl flock. Shriek grew up alone in the graveyard of her own kind, until loneliness turned her into the monster ruling the very place where her parents were buried. After hearing this, the player no longer sees Shriek as a Boss — but as another Ku: an orphaned child whom no pair of arms ever welcomed.
Chapter 8: The Heart of the Forest, Seir, and the Price of Light
The final wisp — the Heart of the Forest, the most fragile of them all — lay in the deepest level of the Windtorn Ruins, the remains of the Gorlek tribe in the Windswept Wastes desert, its door opening only when the other four wisps were gathered. Ori descended to the bottom of the ruins and touched the Heart. The five wisps — Voice, Strength, Eyes, Memory, Heart — rose up, spiraled into one another, and merged: Seir, the Golden Light of the Spirit Willow, whole again after years in pieces. Immediately after, a giant sand worm surged up in pursuit; Ori clutched Seir and escaped the collapsing ruins by a hair's breadth.
Seir scattered the sandstorm and pointed the way to the final destination: the Spirit Willow itself, at Willow's End. But on the way, Shriek ambushed them again. This time Seir struck back, cracking her skull-like mask. When Seir moved to strike again, Ori stopped it — the little spirit stepped forward and held out a hand to the monstrous owl, offering the forgiveness Shriek had never once received in her life. She froze for a second… then screamed, refusing the very thing she had once longed for most, and flew to the peak of Weeping Ridge.
At the Spirit Willow, Seir entered the ancient trunk and woke it briefly. The frail old tree said its body was too rotted to carry Seir any longer. For Niwen to live again, there had to be a new Spirit Tree — and Seir had chosen Ori. But becoming one with the light meant giving up the old life, giving up the days beside Naru, Gumo, and Ku. Shriek returned, snatched Seir, hurled it down into the gorge of Weeping Ridge, and lunged into the final battle — so fierce that the Spirit Willow and most of Weeping Ridge were flattened. Ori won, but was exhausted and covered in wounds.
Defeated, Shriek dragged her ruined body back to the Silent Woods and lay down beneath her parents' petrified wings — like a child finally come home — and breathed her last alone. And Ori limped step by step to where Seir had fallen, looking back on memories of family: Naru's embrace, Gumo's laughter, Ku's first flight. Then Ori embraced the Golden Light.
The light blazed up and spread across Niwen. The Decay was pushed back, the water ran clear again, the trees sprouted new growth — and in Kwolok's Hollow, Ku opened her eyes and awoke, her right wing completely healed. Naru, Gumo, and Ku ran to where Ori had stood, but there was only a small sprout just emerged from the ground. They stayed in Niwen, tending it as it grew with each season. Only here does the game reveal its final secret: the narrator's voice from the very beginning has been that sprout's — Ori, the new Spirit Tree of Niwen, telling the story of Ori's own life. When the tree matured, a spirit leaf broke from its branch and flew away — a new guardian spirit was born, and the cycle of life began again.
The Fates of the Characters
Ori gathered all five wisps, restored Seir, and became one with the light, becoming Niwen's new Spirit Tree — still alive, still holding memory and feeling, but forever in the form of a tree, quietly watching the family live on the life Ori gave up. This is also the one who narrates the entire story.
Ku awoke at the journey's end, her right wing completely healed — flying for the first time on her own wings. She stayed in Niwen, tending Ori's tree with Naru and Gumo as it grew year by year.
Naru and Gumo crossed the sea to Niwen just in time to witness Ori merge with the light. They settled in the new land for good, caring for Ori's sapling — the family lost no one; one member simply took a different form.
Kwolok died under the Foul Presence's control, but managed to kill the parasite with his own hand and pass both the wisp and the mission of protecting Niwen to Ori.
Shriek lost the final battle, dragged herself back to the Silent Woods, and died beneath her parents' petrified wings — the only place she ever belonged. No one in Niwen celebrated that death.
Mora was cured of her corruption by the light of the Eyes and returned to guarding the Mouldwood Depths. Baur recovered his memory and went on guarding the snowy mountains. The old Spirit Willow passed away forever — but Seir lives on in the new tree named Ori.
Common Misconceptions
Does Ori die at the end of the game?
Not literally. Ori gives up the form of a little spirit to merge with Seir and become Niwen's new Spirit Tree — Ori's consciousness, memories, and feelings remain intact within that tree. The clearest proof: the narration throughout the whole game is Ori's own voice in Spirit Tree form, telling the story of Ori's life.
What Ori lost was not life, but the old life: no more running and leaping, no more hugging Naru, no more flying with Ku. Ori is still right there, seeing everything — but forever able only to stay in one place, sheltering from afar.
Was Shriek born evil?
No. Shriek was born with deformed, petrified wings, orphaned from the egg by the Decay, and shunned and driven away by her own owl flock throughout her childhood. She grew up alone amid the petrified graveyard of her kind in the Silent Woods. Shriek is a product of rejection — a victim of the Decay who became a monster, not evil by birth.
The most decisive moment is not in the final battle, but in the scene where Ori holds out a forgiving hand: Shriek hesitates for a second — the "person" within her is not entirely dead — then still chooses to turn away. A creature born evil would not hesitate like that.
Does Ku really die in the middle of the game?
No. After Shriek's attack, Ku falls into a near-death state and a deep coma; the Voice of the Forest spends its last strength surrounding her with a magical wreath that sustains her life. Ku only wakes at the end of the game, when the light of Ori and Seir spreads across Niwen — and her deformed right wing is completely healed as well.
Few know that in the original script, Moon Studios had planned for Ku to truly die. But test players grew so attached to the little owlet that the developers had to change it — Ku's death would also have negated the meaning of Kuro's sacrifice in part one: that mother died so that this child could live.
Are Seir and Sein the same entity?
No. Sein is the light of Nibel's Spirit Tree, Ori's companion in Blind Forest, shining with a blue hue. Seir is the light of Niwen's Spirit Willow, shining gold, and an entirely separate entity. Two lands, two spirit trees, two lights — though their roles in their own worlds are equivalent.
An interesting detail: in the game's files, Moon Studios once called Seir "Golden Sein" — a golden version of Sein.
Is Will of the Wisps a direct sequel to Blind Forest?
Yes. The story begins right after Blind Forest's ending: the egg Kuro traded her life to save hatches into Ku, and Ori's family steps into a new journey. Many details only truly hit home if you know part one — such as the meaning of Kuro's feather.
Though it continues directly, the game still recaps enough of the prequel at the opening for newcomers to follow — but the ending will strike far harder if you have traveled with Ori from Nibel.
Theories & Mysteries
Who is the spirit leaf in the final scene? When the Spirit Tree Ori matured, a new spirit broke from its branch and began a life of its own. The community splits into two camps: one holds that this is the natural cycle of the Spirit Trees — long ago, Ori was once a leaf that fell from Nibel's Spirit Tree in just the same way; the other believes it is a reborn part of Ori. Moon Studios has never confirmed it, nor announced a third Ori game. That leaf is both a complete ending and a door left ajar.
How many more lands are there beyond Nibel and Niwen? The two games show a world of many lands, each with its own Spirit Tree and its own light — but no overall map has ever been revealed. If every Spirit Tree grows old and dies as the Spirit Willow did, how many times has that cycle of life and death repeated, and what becomes of the other lands when their light goes out?
Where does the Decay ultimately come from? The game gives the Decay no origin and no "final boss" standing behind it. It appears when the light goes out — and the Spirit Willow died only of old age, a wholly natural death — the rot is merely what fills the void. The grim message that remains: a world needs no villain to collapse; it only needs its protector to disappear.
The Legacy of a Little Spirit
Will of the Wisps is roughly three times the scale of Blind Forest — Moon Studios grew from about 20 people on part one to 80 on part two, still working remotely across the world. Its Metacritic score reached 88 on PC and 90 on Xbox One; over 2 million players in just three months after release, then 2.8 million by November 2020. Gareth Coker's music, recorded with the Philharmonia Orchestra, became one of the most beloved soundtracks of the genre.
But its greatest legacy may not lie in the numbers: Will of the Wisps is often cited as proof that games can be art — a story with almost no long dialogue, told through imagery, music, and stunned silences, about family, about children who were cast out, and about growing up — which sometimes means accepting staying behind so that others can fly on.
To revisit the little spirit's whole journey across both games, visit the Ori series hub on Truyện Game — where this series' story articles are gathered.
👤 Main characters
A quick introduction to the central characters of the story — portraits taken from the game itself.
- Hometown
- Nibel
- Family
- Adopted child of Naru; older sibling of Ku
- Fate
- Becomes the new Spirit Tree of Niwen
A small guardian spirit, child of the Spirit Tree of Nibel, swept from its branch by a storm and taken in and raised by Naru. Ori crosses Niwen gathering all five wisps to save Ku, then at the journey's end accepts merging with Seir — becoming the new Spirit Tree, and the narrator of this entire story.
- Mother
- Kuro
- Trait
- Born with a right wing missing most of its feathers
- Home
- Swallow's Nest, Nibel
Kuro's last owlet, hatched from the egg her mother traded her life to save in the first game. Born with a deformed right wing, Ku could only fly thanks to her mother's feather — and it was her courage, diving in to save Ori, that left her in a coma, waiting to be rescued in the faraway land of Niwen.
- Home
- Swallow's Nest, Nibel
- Relationship
- Adoptive mother of Ori; looks after Ku
The gentle creature who took Ori in and raised them as her own child, who starved to death in the first game before Gumo revived her with the Light Vessel. Naru is the heart of the little family at Swallow's Nest; when the two children went missing, she built a raft with Gumo and crossed the sea to find them, then stayed in Niwen to tend Ori's sapling.
- Species
- Gumon (the last one)
- Relationship
- Close friend of Ori and Naru
The last of the Gumon, once a clumsy thief in the first game who became the savior who revived Naru with the Light Vessel. In the second game, Gumo is Ku's awkward yet devoted 'uncle', crossing the sea with Naru to find the two children and staying in Niwen to care for the growing spirit tree, season after season.
- Base
- Inkwater Marsh, Niwen
- Role
- Protector of the Moki; keeper of the Voice of the Forest wisp
A calm giant frog, guardian of the Inkwater Marsh and the Moki tribe. Kwolok gives Ori the first wisp and the path to saving Ku, then sets out himself to find the Strength wisp — and dies under the Foul Presence's control, after passing both the wisp and the mission of protecting Niwen to Ori.
- Base
- Silent Woods
- Trait
- Born with petrified wings, orphaned while still in the egg
A giant owl born with crippled, petrified wings, orphaned by the Decay and shunned by her own flock, raised alone amid the petrified graveyard of her kind. Shriek is the terror of Niwen — but also its most pitiable victim, to the point that she refused even Ori's hand of forgiveness and died alone.
- Origin
- Light of the Spirit Willow, Niwen
- When shattered
- Five wisps
- Nickname in the game files
- Golden Sein
The golden light entity of Niwen's Spirit Willow — the counterpart of Nibel's Sein, but an entirely separate being. When the Spirit Willow died, Seir shattered into five wisps scattered across Niwen; reunited by Ori, Seir chose Ori as the new Spirit Tree so that its light would go on sheltering this land.